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Final Fantasy

Final Fantasy

Square’s epic RPG series started back in 1990, when the first Final Fantasy game was published in the US by Nintendo.

FINAL FANTASY I – Series Analysis


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(if you’re here from the FFII video, hello! the timestamps you’re looking for are 4:25 for version differences, and 17:22 for combat. thanks for checking this out!)

hello everyone! this is the first video in a series in which i will be going through every main series Final Fantasy game (and some others too probably) in order to give them a wee bit of in-depth analysis, and figure out what makes each individual FF game tick. i’ll be focusing on various things like development history, gameplay analysis, and musical analysis, but i’ll also be drawing from outside sources like linguistics and mythology to try and understand as much as possible why these games are the way they are, and why people love them so much.

even though this video is nearly an hour long, there’s a lot i didn’t talk about, or that i’d like to clarify:
– the original NES game came packaged with a lot of supplementary help like maps, and enemy info. although this would have played a huge role in experiencing the game back in the 80s i decided not to include it within the analysis, mostly just to see how well the game managed to stand on its own two feet. if you’re interested though,you can find what it all looked like here: https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABJE.pdf
– i didn’t discuss level grinding and the Peninsula of Power. i couldn’t really fit these in and tie them to any other interesting overarching points without it feeling forced, so i made the decision to ultimately leave them out. the game is pretty grindy, though.
– unfortunately, i didn’t talk about some of the best songs in the game, like ‘Castle Cornelia’ and ‘Matoya’s Cave’. a lot of the music in this game is hard to analyse because it’s quite simplistic and underdeveloped in comparison to later entries in the series, and i’m by no means an expert. this is partly due to old hardware limitations, but predominantly due to Uematsu’s style shift as the music begins to match the narrative more and more as the games go on. i say it in the video, but it’s FFIV where this really starts to take off. the music is still banging though.

if you’re interested, the songs used in this video are:
Terra’s Theme (FFVI) – 0:01
Overworld (NES) – 1:45
Shop (NES) – 3:52
Prelude (PSP) – 5:49
Church (PSP) – 7:14
Menu (NES) – 8:06
Town (PSP) – 9:31
Castle Cornelia (PSP) – 11:18
Chaos Temple (PSP) – 13:12
Main Theme (NES) – 14:43
Battle Scene (Black Mages) – 17:23
Battle Scene (PSP) – 21:37
Dungeon (PSP) – 24:03
Matoya’s Cave (PSP) – 25:25
Mt Gulg (PSP) – 27:35
Airship (PSP) – 29:39
Ship (PSP) – 31:03
Matoya’s Cave (Black Mages) – 32:15
Gurgu Volcano (NES) – 36:12
Dungeon (PSP) – 37:01
Victory Fanfare (NES) – 38:27
Sunken Shrine (PSP) – 39:40
Town (NES) – 43:04
Flying Fortress (PSP) – 44:34
Chaos Temple (PSP) – 46:50
Ending Theme (PSP) – 51:25
Main Theme (London Philharmonic Orchestra) – 52:42
sorry about some songs being used twice! there aren’t many songs in FFI, and they’re all super short.

as for sources for the interviews i used, you can find them here:
– Sakaguchi on FF’s name: https://www.famitsu.com/news/201505/24079276.html (this is in Japanese btw)
– Uematsu on FF’s name: https://www.wired.com/2009/07/final-fantasy/
– Uematsu on the Prelude: https://daily.redbullmusicacademy.com/2014/10/nobuo-uematsu-interview
– Uematsu on the FF Main Theme: https://www.ign.com/articles/2014/12/19/nobuo-uematsu-remembers-20-years-of-final-fantasy-soundtracks
– Ito on combat/sport: https://kotaku.com/wow-final-fantasys-combat-really-is-based-on-football-5954150 (the original interview link is dead, this is the best i can offer)

footage used throughout the video:
– FFX intro: https://www.youtube.com/watch?v=N0x1Rr6fxvQ
– FFIX intro: https://www.youtube.com/watch?v=okkYd7s06jU
– FFVIII cutscenes: https://www.youtube.com/watch?v=V04DwhMiv7A
– FFVI opera scene: https://www.youtube.com/watch?v=pe3pGU9jcag
– FFXIII Eden infiltration: https://www.youtube.com/watch?v=iQazC8hWAZs
– FFXV intro: https://www.youtube.com/watch?v=Cwc6TyCTjEM
– FFIV ‘Anxieties’ scene: https://www.youtube.com/watch?v=OT_kuQ4c68Y
– Dragon Quest boss: https://www.youtube.com/watch?v=1JuB1h55-9Y
the rest of the footage was captured by me. but please check out the above videos and their creators!

also, i spelled ‘slightly’ wrong just after 5 minutes into the video. mortifying. get someone else to proof-read your work.

finally, a huge thanks to my best pal Joe, without whom this channel would be much worse off. Joe has done all the art for my channel from its inception, from the old logo to the new black mage logo, the old intro and all the outros, and most recently the incredible art for my Patreon tiers! he is an immensely talented artist and an absolute legend so check him out:
https://twitter.com/SteakJoe
https://www.instagram.com/steakjoeart/

thank you all so much for reading this far and i sincerely hope you enjoyed the video!

– alastair x

Final Fantasy XVI Epic 10 Minutes Exclusive Gameplay Extended Trailer (4K HDR 60FPS)


Final Fantasy XVI Epic 10 Minutes Exclusive Gameplay Extended Trailer (4K HDR 60FPS)

Final Fantasy XVI is an upcoming action role-playing game developed and published by Square Enix. It is the sixteenth game in the mainline Final Fantasy series and is scheduled to be released for the PlayStation 5 in 2023. The game is set in the land of Valisthea, a continent with six factions on the verge of conflict due to a spreading malady called the Blight. Final Fantasy XVI is being produced by Naoki Yoshida and with Hiroshi Takai as main director and Kazutoyo Maehiro as creative director & writer.

#finalfantasyxvi #finalfantasyxvigameplay #finalfantasyxvips5

What Do Fans REALLY Think About Final Fantasy XVI?


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Even though Final Fantasy XVI doesn’t release for another six months, it’s already been through quite the journey. As such, we thought it would be interesting to survey fans on how they’re feeling about the game right now, as well as what they want to learn more about ahead of the game’s launch in June 2023.

00:00 Intro
03:02 Survey Segments
04:19 Trailer Analysis | YouTube
08:43 Trailer Analysis | Survey
12:45 Is Final Fantasy XVI Representative of Final Fantasy?
15:58 Design Element Analysis
18:02 Eikon Analysis
19:08 What Do Fans Want To See?
20:46 Outro

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The NEW Final Fantasy 7 Timeline EXPLAINED!


#ff7 #ff7r #timeline

After his completion of Crisis Core Reunion, Max attempts to explain Final Fantasy 7’s insane timeline in preparation for the next game in the series, Final Fantasy 7 Rebirth!

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